Archive for the 'PS2KM' Category

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PS2KM - Further developments

The code for ps2km is ready to put into a prototype system. This will be done over the coming days.
More ideas for the ps2km include classic and wheel startup modes, selectable by different mouse button combos on power-up/reset.
Classic mode will disable the scroll bits so the buttons byte will work as a normal kmouse (inactive […]

PS/2 Kempston Mouse - Byte Assignment

Here’s the how I plan to implement the PS/2 mouse bytes into kempston mouse bytes.
X and Y bytes are as normal for KMouse. Mouse Coords 0,0 = bottom left, 255,255 = top right.
Button Byte is as follows:
Bit 0 = RMB
Bit 1 = LMB
Bit 2 = MMB
Bit 3 = Z Change Bit
Bit 4 = Z Scroll […]

PS2KM in early testing phase

PS2KM is now at the stage where I can read packets sent from the PS/2 mouse and display them in 8bit format using LED’s (roxx!). This will help a lot in seeing just how and what the mouse sends out. Next comes the fun of turning this data into something the Speccy will like […]

NEW PROJECT! - PS/2 Kempston Mouse!

Yep, that’s right. The labz have started work on a new project - PS/2 Kempston Mouse (or ps2km for short). This is basically an interface to which you can connect a standard PC PS/2 mouse and it will act as a Kempston Mouse, the same as which can be found on many Pentagons.
The heart of […]